![ne zha smite ne zha smite](https://i.ytimg.com/vi/vJzCg-HlS4s/maxresdefault.jpg)
Once again, not bad, just kind of out of place with random effects. The 2 is a weird mish-mosh of bonus AS, crit chance, and a heal for some reason. So you’re left trying to kill with 3 abilities instead of 4, which most ability junglers have. The ring toss is almost useless against single targets (which junglers are supposed to be good at killing) because it only procs once against them. It also feels like they couldn’t decide whether they wanted him to be an ability jungler or a crit AA jungler. He's my current favorite pick right next to Anubis and Bacchus.He’s one of those Gods like Erlang where it feels like all of his abilities are just kind of random and don’t mesh together particularly well. If you don't have him, give him a shot in either the practice mode, or renting him out. But he is squishy as heck too, so maybe it won't be so bad.
![ne zha smite ne zha smite](https://i.ytimg.com/vi/I5rlhw1-fV8/maxresdefault.jpg)
I honestly expect a nerf sometime soon, given his ridiculous damage output. He has a strong skillset that will carry him from early game to late game, and is extremely versatile when it comes to lane placement. He hits hard, runs fast, and can mess the tankiest of opponents up. Not to mention the ease of rushing to other lanes, and easy access to jungle buffs. Middle lane is my favorite, as the harass from his 1 will leave my opponent low on health and options. But if you want to get the most out of him, I'd take him into middle lane, or run him through the jungle. Purification Beads and Creeping Curse- Avoid CC that will leave you dead, and a good AoE slow to help you or your team escape or catch up.Devours Gloves- All the life steal and damage you could ever ask for.Fatalis- A little extra speed to help you keep up, and has great synergy with Frosbount Hammer.Executioner- More damage, with some armor reduction to go with it.Frostbound Hammer- A little health goes a long way, and the slow on-hit is glorious.Warrior Tabi- Obvious choice for an assassin.Here's an itemized list of my usual build, accompanied with a screenshot. Life steal is important too, allowing you to run into groups of enemies, dish out some pain, and escape. Anything that makes me hit harder, move faster, or slow the enemy down is key. My build on Ne Zha so far has been pure damage, along with chase. Poking you down with his ring toss, then jumping you with his sash and ult before you can even figure out what just happened! Itemization He has decent reach, and with his amazing chase potential, a good player can make sure no one escapes. If he connects, the player deals damage (which can crit if the player can make timed clicks) and then smashes the poor sap into the ground, dealing further damage in an AoE.īasically, Ne Zha's skillset makes him an excellent ganker. If he hits a god, that target is stunned, and Ne Zha pulls himself in, dealing damage in an AoE around the target. Ne Zha Ignites his spear, giving himself a massive boost to attack speed and critical chance. Also, every hit increases Ne Zha's movement speed, slows an enemy's movement speed, and applies a stacking debuff that reduces an enemies physical protection. Ne Zha throws his Universe ring, where it bounces up to 9 times at max rank, dealing damage. This AoE grants 30 to both forms of protection in game, as well as healing them for 10% of his health every second for 6 seconds. When Ne Zha dies, he becomes a lotus blossom with a large Area of Effect. First, let's take a look at his abilities. He's got harass, chase potential, crowd control, and some serious damage to back it all up. bugger for a bout a week or so now, and what do I have to say? Well for once, he is one tough little bastard.